the transformative power of games

June 07, 2015

boy's face lit by the light of a video game -- sense of urgency, a little bit of fear, but intense concentrationJane McGonigal’s TED talk “Gaming can make a better world” has some highlights from her research on what games make us good at. She talks about the “epic win,” an extraordinary outcome that you didn’t believe was even possible until you achieved it — almost beyond your threshold of imagination, something that teaches you what you’re truly capable of.

“Gamers always believe that an epic win is possible, and that it’s always worth trying, and trying now.”

What capabilities does gaming create? what are their superpowers?

10,000 hours

The average young person in a country with a “strong gamer culture” will have spent 10,000 hours playing online games by the age of 21. This is an interesting number:

She challenges us to think about what we might do with this incredible human resource. At the institute of the future, she has invented a few games, which have been played by thousands of people, focused on solving serious real, world problems. I wonder how a new generation with these problem-solving skills and ability for extended focus will transform our society. With any luck, we’ll successfully game-ify the real world, rather than creating ever-increasingly delicious virtual escapes.

An Epic Mission

I love the way she describes the elements of online games that make it so compelling:

“There’s no unemployment in World of Warcraft; no sitting around, wringing your hands — there’s always something specific and important to be done. There are also tons of collaborators. Everywhere you go, hundreds of thousands of people ready to work with you to achieve your epic mission.”

How can we apply these ideas to make our real lives and real challenges more engaging?

Watch Jane McGonigal’s whole talk: Gaming can make a better world